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      • debug
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      • selene.grid
      • selene.http
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      • selene.schedules
      • stringx
      • tablex
      • selene.attributes
      • selene.config
      • selene.dimensions
      • selene.entities
      • selene.map
      • selene.network
      • selene.players
      • selene.saves
      • selene.server
      • selene.sounds
      • selene.camera
      • selene.entities
      • selene.game
      • selene.input
      • selene.map
      • selene.movement.grid
      • selene.network
      • selene.sounds
      • selene.textures
      • selene.ui.lml
      • selene.visuals
      • Component Definition
      • Entity Definition
      • Sound Definition
      • Tile Definition
      • Transition Definition
      • Audio Definition
      • Visual Definition
      • Coordinate
      • CustomRegistryObject
      • LuaReference
      • Observable
      • RegistryObject
      • Signal
      • Dimension
      • Entity
      • LoginQueueEntry
      • MapTree
      • Player
      • ScopedChunkView
      • TransientTile
      • Actor
      • Drawable
      • DrawableVisual2D
      • Entity
      • IsoVisualComponent
      • LuaTexture
      • Skin
      • TextFieldTextFieldClickListener
      • Tile
      • Visual2D
      • Visual2DComponent

selene.grid

Provides access to grid system for defining and managing directions.
Function
DefineDirection(name: string, x: number, y: number, z: number, angle: number): Direction
Defines a new direction with a name, coordinate offset, and angle.
GetDirectionByName(name: string): Direction
Gets a direction by its name. Throws an error if the direction is not found.

package

Provides functionality similar to the Lua package library, mainly the `require` function for accessing other scripts. Registered as `package` global.

selene.http

Provides HTTP functionality for making web requests.

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