selene.network

Provides networking functions for sending data to players and handling custom payloads.
Function
HandlePayload(payloadId: string, callback: function(player: Player, payload: table))
Registers a handler for incoming custom payloads from clients.
SendToPlayer(player: Player, payloadId: string, payload: table)
Sends a custom payload to a specific player.
SendToPlayers(players: table<Player>, payloadId: string, payload: table)
Sends a custom payload to multiple players.
SendToEntity(entity: Entity, payloadId: string, payload: table)
Sends a custom payload to all players controlling an entity.
SendToEntities(entities: table<Entity>, payloadId: string, payload: table)
Sends a custom payload to all players controlling multiple entities.