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      • debug
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      • selene.grid
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      • stringx
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      • selene.attributes
      • selene.config
      • selene.dimensions
      • selene.entities
      • selene.map
      • selene.network
      • selene.players
      • selene.saves
      • selene.server
      • selene.sounds
      • selene.camera
      • selene.entities
      • selene.game
      • selene.input
      • selene.map
      • selene.movement.grid
      • selene.network
      • selene.sounds
      • selene.textures
      • selene.ui.lml
      • selene.visuals
      • Component Definition
      • Entity Definition
      • Sound Definition
      • Tile Definition
      • Transition Definition
      • Audio Definition
      • Visual Definition
      • Coordinate
      • CustomRegistryObject
      • LuaReference
      • Observable
      • RegistryObject
      • Signal
      • Dimension
      • Entity
      • LoginQueueEntry
      • MapTree
      • Player
      • ScopedChunkView
      • TransientTile
      • Actor
      • Drawable
      • DrawableVisual2D
      • Entity
      • IsoVisualComponent
      • LuaTexture
      • Skin
      • TextFieldTextFieldClickListener
      • Tile
      • Visual2D
      • Visual2DComponent

selene.map

Provides access to server-side map creation and management.
Function
Create(): MapTree
Creates a new empty map tree for storing map layers.

selene.entities

Provides access to entities and the ability to create new ones.

selene.network

Provides networking functions for sending data to players and handling custom payloads.

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