Selene logoSelene Worlds
  • Downloads
      • debug
      • mathx
      • os
      • package
      • selene.grid
      • selene.http
      • selene.i18n
      • selene.registries
      • selene.resources
      • selene.schedules
      • stringx
      • tablex
      • selene.attributes
      • selene.config
      • selene.dimensions
      • selene.entities
      • selene.map
      • selene.network
      • selene.players
      • selene.saves
      • selene.server
      • selene.sounds
      • selene.camera
      • selene.entities
      • selene.game
      • selene.input
      • selene.map
      • selene.movement.grid
      • selene.network
      • selene.sounds
      • selene.textures
      • selene.ui.lml
      • selene.visuals
      • Component Definition
      • Entity Definition
      • Sound Definition
      • Tile Definition
      • Transition Definition
      • Audio Definition
      • Visual Definition
      • Coordinate
      • CustomRegistryObject
      • LuaReference
      • Observable
      • RegistryObject
      • Signal
      • Dimension
      • Entity
      • LoginQueueEntry
      • MapTree
      • Player
      • ScopedChunkView
      • TransientTile
      • Actor
      • Drawable
      • DrawableVisual2D
      • Entity
      • IsoVisualComponent
      • LuaTexture
      • Skin
      • TextFieldTextFieldClickListener
      • Tile
      • Visual2D
      • Visual2DComponent

selene.dimensions

Provides access to world dimensions. Dimensions hold maps and entities and provide a way of instancing.
Function
GetDefault(): Dimension
Returns the default dimension (dimension 0), which is always available.

selene.config

Provides access to properties configured in the `script.properties` file.

selene.entities

Provides access to entities and the ability to create new ones.

About

  • Downloads

Resources

  • Bundle Developer Guide
  • Scripting Reference

Social

  • Discord
  • GitHub

Copyright © 2026 Jean Baker. All rights reserved.