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      • Component Definition
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      • Coordinate
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      • Visual2DComponent

selene.players

Provides access to player management and player-related signals.
PropertyTypeDescription
PlayerQueued
Signal
Fired when a player queues to join the server.
PlayerDequeued
Signal
Fired when a player leaves the queue.
PlayerJoined
Signal
Fired when a player successfully joins the server.
PlayerLeft
Signal
Fired when a player disconnects from the server.
Function
GetOnlinePlayers(): table<Player>
Returns a list of all currently online players.

selene.network

Provides networking functions for sending data to players and handling custom payloads.

selene.saves

Provides access to save file management for persistent data storage.

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